Search found 41 matches

by hencha
Thu May 26, 2016 1:52 pm
Forum: Feature requests
Topic: Mercenary Company
Replies: 9
Views: 7088

Re: Mercenary Company

I prefer definitely a mercenary company were you can hire your own team of professionals. Or you have your base where you can contact elite soldiers just like in Rainbow Six. Trained soldiers from all over the planet with their own skills and personalities. I like the idea of your own Rainbow Six t...
by hencha
Thu May 26, 2016 6:42 am
Forum: Feature requests
Topic: Suggest us mission types
Replies: 14
Views: 11205

Re: Suggest us mission types

Some more shady missions to give some edge. False flag missions 1) Destroy or deny supply caravan entering town. 2) Whack target *** and plant false intelligence near body. 3) Plant intelligence gathering devices on area without being noticed. This could be used as a mini-mission before actual miss...
by hencha
Thu May 26, 2016 6:41 am
Forum: Feature requests
Topic: Mercenary Company
Replies: 9
Views: 7088

Re: Mercenary Company

We haven't decided that yet. Would you guys prefer to have your own mercenary companies or one preset? Opinions?
by hencha
Thu May 26, 2016 6:39 am
Forum: Off-topic
Topic: Recommend merc movies here!
Replies: 3
Views: 82317

Re: Recommend merc movies here!

The Wild Geese is a classic! The Dogs of War "The Dogs of War is a 1980 war film based upon the 1974 novel of the same name by Frederick Forsyth, directed by John Irvin. It stars Christopher Walken and Tom Berenger as part of a small, international unit of mercenary soldiers privately hired to ...
by hencha
Wed May 25, 2016 6:41 am
Forum: Feature requests
Topic: Suggest us mission types
Replies: 14
Views: 11205

Suggest us mission types

Hi, guys This is a sample of our design for variations in one particular mission. I hid some details just because we are not yet sure if everything will be in the final version. I tried to be brief and left most of the details, but you get the idea. In addition to mission variations, the enemy is co...
by hencha
Wed May 25, 2016 6:39 am
Forum: Feature requests
Topic: Important in this genre?
Replies: 20
Views: 16926

Re: Important in this genre?

Few important features (for me) are... - Turn-based (obviously) with plenty of action points. Not only two actions on turn (move and shoot). Too many game already has that shit (like new Xcom games). In theese kind of games, micromanaging your team to victory is the most fun part. End State is base...
by hencha
Tue May 24, 2016 8:09 am
Forum: Feature requests
Topic: Important in this genre?
Replies: 20
Views: 16926

Re: Important in this genre?

I have to say that i agree all things mentioned on previous post :D I would also like to see Silent Storm kind of moving. Moving without grids, but least on early screenshots grid is already there, so i guess we wont get that :roll: About modding... I think it could be very wise move for developer ...
by hencha
Mon May 23, 2016 9:10 am
Forum: General game discussion
Topic: Good luck with this project.
Replies: 5
Views: 5077

Re: Good luck with this project.

Thank you guys! It would be a great help to us if you would tell your friends about this project. We are working hard to deliver and aim to make a series of great strategy games. We are great fans of XCOM and Jagged Alliance ourselves and we aim to capture at least some of that goodness :) Feel free...
by hencha
Wed May 18, 2016 10:56 am
Forum: Feature requests
Topic: Important in this genre?
Replies: 20
Views: 16926

Important in this genre?

What are the features you find most important in a squad based game?
by hencha
Wed May 18, 2016 10:55 am
Forum: General game discussion
Topic: Stellaris
Replies: 1
Views: 2490

Stellaris

God damn Paradox is ruining my life again. If I would have used the time playing their games in a more productive manner, I would have at least 3 PHDs.

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