Search found 6 matches

by BillyB
Tue Nov 14, 2017 9:49 pm
Forum: General game discussion
Topic: Tell us more about the game's development process.
Replies: 4
Views: 3581

Tell us more about the game's development process.

The subject of game design and development is always of interest to me. I'm curious about the design development processes your End State's team has already gone through, and what remains ahead. For example, I believe you were originally (perhaps before there was a team?) working on your own engine ...
by BillyB
Tue Nov 14, 2017 9:13 pm
Forum: General game discussion
Topic: Stellaris
Replies: 1
Views: 2236

Re: Stellaris

PHDs are overrated.

Which Paradox game's did you enjoy most?
by BillyB
Tue Nov 14, 2017 5:37 pm
Forum: General game discussion
Topic: Where oh where did you go?
Replies: 10
Views: 7355

Re: Where oh where did you go?

Yes, I was beginning to get a little worried as well. The time of day stuff is looking good. Though all I really need is night and day, and could probably do without dusk and dawn. The fact that all four of those will be present is great, so don't mind my nit-picking. Any chance that a prone stance ...
by BillyB
Mon Nov 13, 2017 7:39 pm
Forum: Feature requests
Topic: Important in this genre?
Replies: 20
Views: 14967

Re: Important in this genre?

So many very good suggestions, I'm not sure I have much to add, but I will anyway: Allow more flexibility in throwing grenades than we have previously seen (for the most part) in this type of game. Often, you can only throw a grenade overhand, with a high throw arc. That's fine when you need to thro...
by BillyB
Mon Nov 13, 2017 6:06 pm
Forum: Feature requests
Topic: Suggest us mission types
Replies: 14
Views: 10148

Re: Suggest us mission types

These all sound like good suggestion. May I also suggest multi-stage missions, in which (for example) you do something like attack a target to occupy it, then must defend it from counter-attack in an immediate follow up mission? Or, maybe you have to successfully sneak through an enemy position in o...
by BillyB
Mon Nov 13, 2017 5:34 pm
Forum: Feature requests
Topic: Please, please, please
Replies: 1
Views: 1718

Re: Please, please, please

I honestly wouldn't mind just one "normal" difficulty level for this game, as long as it was not insanely hard - but that surely wouldn't count as "normal". I'm not sure about timed missions. Timed missions, with a limited amount of turns to get the job done, might be okay someti...

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